Teaching Vocabulary through the Implementation of Game-Based Learning for Junior High School Students: The Teachers' Perceptions
Abstract
Abstract: This article aims at knowing the teachers’ perception toward the use of game-based learning in teaching vocabulary for junior high school students. The research design used in this study is descriptive qualitative. One teacher from each three types of junior high school in Malang; private, public, and Islamic junior high school participated in the semi-structured interview. The interview was conducted through online meetings using Google Meet app due to the COVID-19 pandemic. Twelve questions were delivered in Bahasa (Indonesian) to ease the participants to understand and answer it then it was transcript to collect the data. The findings of this study are teachers’ shared positive perception toward the use of game-based learning as vocabulary teaching media. They also agreed that game-based learning is worth to enhance students’ vocabulary since there are more advantages despite the challenges they faced.
Â
Keywords: Teaching vocabulary, Game-based learning, teachers’ perceptions
Full Text:
PDFReferences
Alqahtani, M. (2015). The Importance of Vocabulary in Language Learning and How to be Taught. International Journal of Teaching and Education, III, 21.
Jacob. (2016, May 17). Motion Math: Top 7 Criteria of a Great Learning Game. Retrieved from Top 7 Criteria of a Great Learning Game: https://motionmathgames.com/top-7-criteria-of-a-great-learning-game/https://motionmathgames.com/top-7-criteria-of-a-great-learning-game/
Kumalasari, R. (2018). The Effect of Using The Guess-The-Word Game in Learning Vocabulary to Seventh Graders of SMP Negeri 2 Jabon. 24-26.
Marzano, R. J. (2020). What is the Role of Perception in Learning: Reference.com. Retrieved August 7, 2020, from Reference.com: https://www.reference.com/world-view/role-perception-learning-bae08a3ef26984a
Pho, A., & Dinscore, A. (2015). Game-Based Learning. Instruction Section Tips and Trends Instructional Technologies Committee. Association of College and Research Libraries and American Library Association.
Profita, D. R., Susilohadi, G., & Sarosa, T. (2014). Improving English Vocabulary Mastery by Using Crossword Puzzle. English Education: Jurnal Pendidikan Bahasa Inggris Universitas Sebelas Maret, 255-264.
Putra, B. A. (2020). Student's Perceptions Toward The Use of Vocabulary Games in Primagama Course in Jambi City. Jambi: FKIP Universitas Jambi. Retrieved from http://repository.fkip.unja.ac.id/file?i=EIARq2Pvt1_LHWapQBdqmdHxFaADTeLFELQ0oxtSrOc
Ramadhaniarti, T. (2016). Teaching English Vocabulary through Game: Views from the Students. Proceedings of the Fourth International Seminar on English Language and Teaching (ISELT-4), 382-387.
Sasidharan, A., & Eng, T. K. (2013, December). Pupils' and Teachers' Perceptions of a Language Board Game, Challenge. The English Teacher, XLII(3), 211-218.
Wright, A., Betteridge, D., & Buckby, M. (2007). Games for Language Learning. Cambridge University Press.
Refbacks
- There are currently no refbacks.