Improving Students' Grammar Mastery through Classroom Based Online Game
Abstract
Facing students’ difficulties in grammar acquisition, different teaching technique is introduced. Classroom based online game is one of the technique that can be used to improve students’ grammar mastery issue. This techique is an instructional activity that uses online platform for learning games which can be utilized to introduce, test and revise variety of material including language lesson. The objective of this study was to find out whether the use of classroom based online game technique in teaching English could improve grammar mastery of the first semester students of English Department, University of Islam Malang. The research design of the study was classroom action research (CAR) which was conducted in one cycle consisting of four meetings. The subject of this study were 25 first semester students of English Department. In this study, the researcher used some instruments; those were: field note to take the information of the students’ activities in the classroom and grammar test to know the students’ achievement. The findings indicated that the application of this technique improved the students’ grammar mastery. It was proven that 76% of students got the score above the minimal mastery level criterion. It was higher than the preliminary study that only 24% of students achieved the minimal mastery level criterion.
Full Text:
XMLReferences
Al-Mekhlafi, A. M., & Nagaratnam, R. P., 2011. Difficulties in teaching and learning grammar in an EFL context. International Journal of Instructions, Vol 4, No 2.
Birch, M. B., 2014. English grammar pedagogy: a global prespective. Routledge. DOI: 10.4324/9780203838747
Blake, R. J., 2011. Current trends in online language learning. Annual Review of Applied Linguistic, 31, 19-35, DOI: 10.1017/S026719051100002X.
Licorish, Sherlock & Li George, Jade & Owen, Helen & Daniel, Ben., 2017. “Go Kahoot!†Enriching classroom engagement, motivation and learning experience with games. Proceedings of the 25th International Conference on Computers in Education. New Zealand: Asia-Pacific Society for Computers in Education
Louise, A., 2012. Teaching tips - using games in the English second or foreign language classroom. University of Witwatersrand Johannesburg. http://www.witslanguageschool.com/NewsRoom/ArticleView/tabid/180/A rticleId/85/Teaching-Tips-Using-Games-in-the-English-Second-or-Foreign-Language-classroom.aspx
Nassaji, H., & Fotos, S. 2004. 6. Current developements in research on the teaching of grammar. Annual Review of Applied Linguistics, 24, 126-145. DOI: http://dx.doi.org/10.1017/S0267190504000066
Roxana and Sorina., 2012. Learning by playing, using computer games in teaching english grammar to high school students. The 8th International Scientific Conference eLearning and software for Education Bucharest, April 26-27, 2012 10.5682/2066-026X-12-109.
S. Kemmis and R. McTaggart., 1998. The classroom action planner (3rd ed.). Deakin University Press Geelong, Australia.
Sevy, J., 2017. Different reason to play games in an english language class. Journal of Education and Training Studies, Vol 5, No. 1, DOI: 10.11114/jets.v5i1.1967.
Yolageldili, G. & Arikan, A., 2011. Effectiveness of using games in teaching grammar to young learners. Elementary Education Online, Vol 10, No. (1), 219-229.
Refbacks
- There are currently no refbacks.