EXPLORING HIGH SCHOOL TEACHER’S VIEWS ON THE INTEGRATION OF DIGITAL GAMES IN EFL INSTRUCTION
Abstract
Full Text:
PDFReferences
Atabek, Ü. (2001). İnternet and methodology in social science. Amme İdaresi Dergisi, 34(1), 51–57.
Bakan, Ufuk & Han, Turgay & Bakan, Uğur. (2022). Learner perceptions and effectiveness of using a massively multiplayer online role-playing game to improve EFL communicative competence. Knowledge Management & E-Learning: An International Journal. 286-303. 10.34105/j.kmel.2022.14.016.
Champa, R. A., Rochsantiningsih, D., & Kristiana, D. (2020). ICT-adaptation in Indonesia EFL teaching evaluated using SAMR model. Asian EFL Journal, 27(52), 185–197.
Ekholm, S. (2024). Playing games while learning: Teacher perspectives on digital games in the English language classroom (Undergraduate thesis). Örebro University.
Fakhruddin, Afief & Nurhidayat, Eka. (2020). Students’ perception on quizziz as game based learning in learning grammar in writen discourse. Wiralodra English Journal. 4. 28-38. 10.31943/wej.v4i2.101.
Fauziah, Z., & Rofi'ah, S. (2025). Enhancing students' writing skills through game-based learning media (An Experimental Study in English Branding Class). Proceeding Al Ghazali International Conference, 2, 628–636. https://doi.org/10.52802/aicp.v2i.1376
Heriyawati, D. F., & Elfiyanto, S. (2023). Quizizz paper mode is new: Students' perception of using e-tool of language assessment in EFL class. Celtic: A Journal of Culture, English Language Teaching, Literature and Linguistics, 10(2), 121–137.
Hwang, G.-J., & Chen, P.-Y. (2022). Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis. Entertainment Computing, 40, 100459.
Larenas, C., Carrasco Palma, M., & Norambuena Valdés, J. (2023). Video games and English learning: An exploratory study of EFL pre-service teachers' perceptions. Contratexto, 39, 307–336.
Lee, Y.-F., Hwang, G.-J., & Chen, P.-Y. (2022). Impacts of an AI-based cha bot on college students' after-class review, academic performance, self-efficacy, learning attitude, and motivation. Educational Technology Research and Development, 70(5), 1843–1865.
Marzuki, A. G. (2024). Blended learning in English education: Strategies for effective integration of technology and traditional methods. https://doi.org/10.20944/preprints202412.2279.v1
Priyantin, T., & Herawati, A. (2023). EFL Teacher's strategies and challenges in developing digital competency: A narrative inquiry. Pedagogy : Journal of English Language Teaching, 11(1), 01. https://doi.org/10.32332/joelt.v11i1.6570.
Razak, A. A., Connolly, T., & Hainey, T. (2012). Teachers' views on the approach of digital games-based learning within the curriculum for excellence. International Journal of Game-Based Learning (IJGBL), 2(1), 33–51.
Sihombing, P., & Tambunan, A. (2023). Teachers` perceptions of digital game-based vocabulary learning. Linguistik Terapan, 20, 84. https://doi.org/10.24114/lt.v20i1.46634.
Stott, A., & Neustaedter, C. (2013). Analysis of gamification in education. Surrey, BC, Canada, 8(1), 36.
Supasa, A. Y., Ramadhani, M. R., Ningrum, F. S., & Hamuddin, B. (2024). Exploring the impact of gamification on english language learning for students in Asia countries: A systematic review. EDUTREND: Journal of Emerging Issues and Trends in Education, 1(3), 136–151.
Susaniari, N. K. A. C., & Santosa, M. H. (2024). A systematic review on the implementation of game-based learning to increase EFL students' motivation. Journal of English Language and Education, 9(6), 77–87.
Tsekleves, E., Cosmas, J., & Aggoun, A. (2016). Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers. British Journal of Educational Technology, 47(1), 164–183.
Umamah, A., & Saukah, A. (2022). Digital game-based learning (DGBL): The voice of EFL university students and teachers. Pasaa, 63(June), 279–314.
Wulandari, D., Suryoputro, G., & Mulyono, H. (2021). Facebook application as electronic portfolio in speaking assessment of English as a foreign language: A case study of Indonesian junior high school students. Jurnalteknodik.Kemendikdasmen.Go 5(2), 229–236.
Refbacks
- There are currently no refbacks.