STUDENTS’ PERCEPTION OF USING KAHOOT! IN WRITING COURSE

Athoriq Nofariansah

Abstract


The use of game-based learning in language education can be an innovation in learning especially in the writing course. One of the most used game-based learning is Kahoot!. Kahoot! is gradually used by the Writing I and Writing II lecturer in the English department of the Universitas Islam Malang to support learning. This study used qualitative method with the interview as the data collection technique. The researcher investigated the benefits and obstacles perceived by the students when they used Kahoot!. The findings revealed several points, those are Kahoot! has been frequently used by the writing course lecturer, the purposes of using Kahoot!, the positive impacts of Kahoot! on the students, the benefits that students get after using Kahoot!, the obstacles that students faced when they used Kahoot!, and students’ suggestions for effective use of Kahoot!. From this research, it still needs improvements from several aspects. It is suggested for further researcher to study more deeply the use of Kahoot! in the specific writing course materials.


Full Text:

PDF

References


Dwiastuti, N., Aini. (2019). Students’ Perception on the Use of Kahoot! in English Language Learning [Thesis]. Yogyakarta (ID): Universitas Muhammadiyah Yogyakarta.

Soeprapto, A., P. (2019). The Effect of Interactive Learning Media on Students’ Science Learning Outcomes.

Tahir., R., & Wang., A., I. (2020). Codifying Game-Based Learning: Development and Application of LEAGUÊ Framework for Learning Games. Electronic Journal of e-Learning 17(4)

Wang, Inge, Alf, Tahir. (2020). The Effect of Using Kahoot! for Learning – A Literature Review. Computers & Education ELSEVIER 149, p10-11


Refbacks

  • There are currently no refbacks.