EFEKTIVITAS PENGGUNAAN KUIS INTERAKTIF EDUCAPLAY DALAM PEMBELAJARAN TEKS CERPEN UNTUK SISWA KELAS XI SMA NEGERI 1 SINGOSARI KABUPATEN MALANG

yulia rizqy lailil, sri wahyuni, helmi wicaksono

Abstract


Abstrak:Berdasarkan hasil observasi pembelajaran, siswa masih mengalami kesulitandalam mengidentifikasi unsur intrinsik teks cerpen dan cenderung kurang aktif selamaproses pembelajaran, sehingga hasil belajar yang diperoleh belum optimal. Oleh karenaitu, diperlukan media pembelajaran interaktif berbasis digital, salah satunya kuisinteraktif Educaplay. Penelitian ini bertujuan untuk menguji efektivitas penggunaanEducaplay dalam pembelajaran teks cerpen pada siswa kelas XI SMA Negeri Singosari Kabupaten Malang. Penelitian ini menggunakan pendekatan kuantitatifdengan desain quasi experimental melalui nonequivalent control group design. Sampelpenelitian terdiri atas kelas eksperimen dan kelas kontrol yang dipilih menggunakanteknik cluster random sampling. Data penelitian dianalisis menggunakan program SPSSmelalui uji normalitas, uji homogenitas, paired sample t-test, independent sample t-test,dan analisis N-Gain. Hasil penelitian menunjukkan bahwa terdapat peningkatan hasilbelajar pada kedua kelas, dengan peningkatan yang lebih tinggi pada kelas eksperimen.Hasil uji hipotesis menunjukkan adanya perbedaan yang signifikan antara kelaseksperimen dan kelas kontrol (p < 0,05). Selain itu, nilai rata-rata N-Gain kelaseksperimen (0,52) lebih tinggi dibandingkan kelas kontrol (0,45).Dengan demikian,penggunaan kuis interaktif Educaplay terbukti lebih efektif dibandingkan pembelajarankonvensional dalam meningkatkan hasil belajar siswa pada pembelajaran teks cerpen.Kata Kunci: Educaplay, kuis interaktif, teks cerpen, hasil belajar

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