EXPLORING THE IMPACT OF VOCABULARY MASTERY THROUGH VIDEO GAMES AND ITS IMPACT ON ENGLISH SKILLS

Egi - Adiawan, Atik - Umamah, Atik - Umamah, Durotun - Nasihah, Durotun - Nasihah

Abstract


Today's technological development is extremely rapid and highly beneficial to human civilization. One of the ways technology impacts humans is through the learning process. Due to technology, the learning process has improved. An example of technology influencing learning is video games, entertainment for the player, but also potential educational benefits. Thus, the purpose of this study was to investigate how vocabulary learning through video games enhances English skills and vocabulary. Video games provide a fun environment that helps players understand the instructions and interact with others. The implementation of video games in the classroom can be rewarding in many ways, including academically, in terms of achievement, motivation, and classroom dynamics. This study used a qualitative single-case study design. The research focused on one female student from a private senior high school in Malang, East Java, Indonesia. Data were collected through semi-structured interviews and supported by documentation in the form of photos. Based on the participant explanation, Genshin Impact and Valorant play a meaningful role in enhancing English language comprehension. The game is set to English. Games in the open world adventure genre with rich narratives expand players' vocabulary, which can improve writing and grammar comprehension in academic contexts. At the same time, multiplayer interactions provide opportunities for speaking practice. The findings of this study suggest that video games have a positive impact on students' English performance. However, effectiveness depends on the type of game played. Monotonous games are less beneficial for language learning. This study suggests that teachers can use video games as learning tools by combining game content with classroom activities. Future researchers should involve more participants and use additional instruments, like documentation, to enhance study results. Based on the findings and discussion presented in this study, it can be concluded that video games can serve as an effective supplementary tool for improving senior high school students’ English vocabulary and language skills. The study shows that vocabulary learned through video games can positively impact English skills. The data suggest that the vocabulary and language input gained from video games can have a positive impact on students’ academic English performance. Despite the positive impact of video games on students, monotonous games are less effective for learning English.

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