Exploring the use of this War Mine Stories for students story telling

Faisol Ihza zikri Alwahid

Abstract


Abstract: This research presents the impact of English games on speaking learners at Dadali Dinillah Junior High School. Two years have passed since the Covid 19 pandemic case. Learners at Dadali Dinillah Junior High School, especially learners of the speaking learners program, have implemented an English speaking system. The application of this speaking learners system has an impact on students. Therefore, the researcher conducts a research with the aim to give a detail description of the impact of English games on speaking learners at Dadali Dinillah Junior High School and which impact dominates the positive. In this study, the researcher used qualitative approach with descriptive qualitative design. The participants of this research were 52 students of 9A and 9B classes at Dadali Dinillah Junior High School. The participants were chosen randomly. To explore the impact of English games on speaking learners, an games-based questionnaire and an games-based interview were used as the methods of collecting the data. The instruments used in this research were questionnaire and semi-structured interview which was adapted from (Kurniawan, 2019). The questionnaire used in this research was using Likert Scale, hence the
data was analysed by using theory derived from Sugiono (2015).
The findings showed that English games had an impact on participants that was
positive. The most impact that participants felt was the positive impact because most of the participants noticed a benefit from English games. Positive impact included the participants feeling more knowledgeable about platforms that support them, had no extra expenses, and saving time when participating in speaking learning. English games had an impact on participants’ experience that was positive. Some
participants even felt the positive impact more than the negative impact. The positive impact was about the participants could know new technology that supported them in participating speaking learning. Another reason why the participants enjoyed learning speaking because the students having flexibility while conducting English games.
Overall, the advantages of English games that participants felt was the positive. This
happened because the participants could apply war mine stories in their learning. This was something they did not find in other application. The participants were also made aware that learning could be anywhere and did not have to be in the classroom. This was because the English games system was flexible and saving time.

Keywords: Impact, Speaking Learners, English games


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