Developing An English Gamebook as A Suplementary Material for Sixth Grade of MI Manbaul Ma’arif Kedungrawan Krembung

Ida Fitriani

Abstract


The article is about developing an English gamebook as a supplementary material for sixth grade students of MI Manbaul Ma’arif Kedungrawan Krembung. The purpose of this research is to produce an English gamebook as a supplementary material in teaching English based on curriculum 2013 which expectedly can fulfill the students’ need because it is important for student to stimulate and motivated their learning habit. The research design is Research and development Study (R&D). The steps are needs analysis, selecting and developing materials, expert validation, revision, try-out, and  the final product. The final product of the English Gamebook that consists of 8 games in eight unit. Each unit of the games consits of the tittle of the game, the basic competence, the indicators, the type of activity, the skill needed, and the procedurs of the game. The games design based on the content of the 2013 curriculum. It can be said that the games in the English gamebook as the final product of this research is succesful beacuse it has been developed, validated, tried out, and revised. The games also appropriate for the students’ need.

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References


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