PENERAPAN PERMAINAN TRADISIONAL LOMPAT BAMBU DALAM MENINGKATKAN DISIPLIN BELAJAR SISWA MADRASAH IBTIDAIYAH

Ajizul Samsudin Usman, Zuhkhriyan Zakaria, Bagus Cahyanto

Abstract


Bamboo jumping is a game that utilizes traditional tools in the form of bamboo pieces. This game is played by two groups. Each group has a minimum of four people. The purpose of this study was to determine the level of student learning discipline before and after the application of traditional bamboo jumping games. This research was conducted at MI Syihabuddin using the type of Classroom Action Research, the main purpose of which is to take action to improve, improve and change for the better. This study uses an action research model with a chart that describes four steps and repetitions starting from planning, action, observation, reflection, and proceeding to planning again. The results obtained from the pre-cycle data were 4 students were able to apply the four indicators of success in discipline. In the implementation of the first cycle there was an increase, namely out of 14 students there were 9 students who managed to apply disciplinary attitudes well, while in the implementation of the second cycle an increase in success in the application of discipline was obtained, namely 12 students.

Keyword: Bambo jumping game, learning discipline.


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References


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