PENGARUH MEDIA GAME LEMPAR DADU TERHADAP PENINGKATAN HASIL BELAJAR SISWA PADA MATERI ADAD MA'DUD DI KELAS X MA AL-MA'ARIF SINGOSARI MALANG
Abstract
The teaching of Arabic grammar at the senior secondary level continues to face pedagogical challenges, particularly in the topic of al-'adad wa al-ma'dud (Arabic cardinal numbers and their counted nouns), which requires precise agreement between numbers and the gender of the counted noun. Preliminary observation at MA Al-Ma'arif Singosari indicated that tenth-grade students still relied on rote memorization within a conventional, teacher-centred approach, resulting in low mastery of adad ma'dud and learning outcomes below the school's minimum mastery criterion (KKM). This study aimed to describe the implementation of a dice-throwing game (media game lempar dadu) in teaching adad ma'dud and to examine its effect on students' learning outcomes. A quasi-experimental approach with a nonequivalent control group design was employed, involving 19 students in an experimental class taught using the dice-throwing game and 19 students in a control class taught conventionally. Data were collected through pretest and posttest scores, classroom observation, and documentation, then analyzed descriptively and inferentially with the aid of SPSS. The pretest means of the experimental and control groups were 57.21 and 55.63; after treatment, the posttest means rose to 84.42 and 79.21. The normalized gain (N-Gain) of the experimental group (0.636) exceeded that of the control group (0.515), and classical mastery reached 84.21% in the experimental class compared with 57.89% in the control class. The Independent Sample t-Test on the N-Gain scores produced t = 2.600 with a significance value of 0.013 (p < 0.05), leading to rejection of the null hypothesis. These findings indicate that the dice-throwing game is an effective, constructivist-oriented medium for improving students' understanding of adad ma'dud and can be recommended as an innovative alternative for Arabic grammar instruction at the madrasah level.
Keywords: Dice-Throwing Game, Adad Ma'dud, Learning Outcomes, Arabic Language Learning
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