PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN GAME EDUKASI QUIZIZ TERHADAP MOTIVASI BELAJAR SISWA DI KELAS VIII SMP ISLAM MA’ARIF 02 KOTA MALANG

Dian Puspita Utari, Indhra Musthofa, Adi Sudrajat

Abstract


The learning process is an activity that involves interaction between educators and students, where educators can foster student learning motivation. In this study, most of the target schools used technology, but learning in the classroom still used conventional media, which reduced student motivation. So, the researcher used the Quiziz Educational Game learning media to find out students' learning motivation. The use of Games Educational Quiziz  is an interesting and interactive learning medium in all contexts that can influence and lead to interactions between players. The population in this study were 160 students with a sample of 64, each of which was The control class and 32 students in the experimental class. For the purpose of testing and analysing data in the form of calculating, statistical analysis methods were applied for this study by researcherst he results of the student learning motivation questionnaire. The results showed that the motivation in the experimental class was very high with an average of 32.94 and there was use effect Games Educational Quiziz media in learning for students motivation as seen through the results of hypothesis testing by obtaining a significance value of 0.000 ≤ 0.05.

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