JPMI: Jurnal Pendidikan Madrasah Ibtidaiyah
JPMI: Jurnal Pendidikan Madrasah Ibtidaiyah dengan E-ISSN 2776-2033 merupakan jurnal online hasil tulisan mahasiswa yang secara spesifik menjadi media informasi keilmuan yang berisi tulisan gagasan konseptual, kajian, aplikasi teori, hasil penelitian, dan pembelajaran dalam bidang keilmuan ranah sekolah dasar/madrasah ibtidaiyah. JPMI diterbitkan oleh program studi PGMI Fakultas Agama Islam Universitas Islam Malang secara berkala dua kali dalam satu tahun.
PENGEMBANGAN MEDIA PEMBELAJARAN PENDIDIKAN PANCASILA BERBENTUK LAPBOOK UNTUK MENINGKATKAN HASIL BELAJAR SISWA MADRASAH IBTIDAIYAH
This study aimed to develop a lapbook-based Pancasila Education learning media, determine its validity, and analyze its effectiveness in improving the learning outcomes of Grade III students at MI Nurul Ulum Arjosari. The study employed the Research and Development (R&D) method using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects included a material expert, a media expert, a classroom teacher, and 51 Grade III students of MI Nurul Ulum Arjosari. Data were collected through observations, interviews, questionnaires, and pretests and posttests. The results showed that the lapbook learning media obtained a material expert validation score of 83%, a media expert validation score of 89%, and a teacher assessment score of 90%, with an average feasibility score of 87%, indicating that the media was highly feasible for use. The effectiveness test results revealed an improvement in students’ learning outcomes, with the average pretest score increasing from 61.2 to 71.3 on the posttest. Furthermore, the t-test result showed that the calculated t value (9.407) was greater than the t table value (2.160), indicating that the lapbook learning media was effective in improving the Pancasila Education learning outcomes of Grade III students at MI Nurul Ulum Arjosari. Therefore, the lapbook learning media is feasible and effective for use in Pancasila Education learning at the elementary school level. Keywords: learning media, lapbook, learing outcomes, Pancasila education.
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IMPLEMENTASI PROGRAM UNGGULAN SMART QUR’AN MELALUI METODE THORIQOTY PADA KELAS TAHFIDZ DI SEKOLAH DASAR
The Smart Qur'an Program is one of the flagship programs implemented at SD Brawijaya Smart School Malang to improve students' ability in reading and memorizing the Qur'an. This study aims to describe the planning, implementation, and experiences of teachers and students in the implementation of the Smart Qur'an Program through the Thoriqoty method in tahfidz classes. This research employed a descriptive qualitative approach with a narrative research design. The participants consisted of the principal, program coordinator, tahfidz teachers, homeroom teachers, and students. Data were collected through interviews, observations, and documentation. The data were analyzed using the Miles, Huberman, and Saldana model involving data condensation, data display, and conclusion drawing. The findings revealed that: (1) the planning of the Smart Qur'an Program was conducted systematically through coordination among school stakeholders, including determining learning objectives, memorization targets, schedules, and student grouping; (2) the implementation was carried out daily through muroja'ah, Qur'an reading activities, Thoriqoty-based learning, and memorization submission; and (3) the program provided positive experiences for both teachers and students, including improvements in Qur'an literacy skills, memorization ability, religious character development, discipline, and self-confidence. The study concludes that the Smart Qur'an Program through the Thoriqoty method effectively supports Qur'anic learning and strengthens students' religious character in tahfidz classes. Keywords: Smart Qur'an Program, Thoriqoty Method, Tahfidz Class, Qur'anic Learning, Religious Character.
MEDIA PEMBELAJARAN MATEMATIKA BERBASIS WORDWALL DAN PENGARUHNYA TERHADAP MINAT BELAJAR SISWA SEKOLAH DASAR
This study investigates the effect of Wordwall-based mathematics learning media on the learning interest of first grade students at SD Brawijaya Smart School and compares its effectiveness with number card media. The study was conducted based on the low interest of students in mathematics learning, which was characterized by passive participation, low enthusiasm, and students’ perception that mathematics is difficult and uninteresting. Previous studies have generally examined the effectiveness of Wordwall or number cards separately, while comparative studies between digital interactive media and concrete media in elementary mathematics learning are still limited. This research employed a quantitative approach using a quasi-experimental design with a nonequivalent control group design. The participants consisted of 54 first grade students divided into an experimental class using Wordwall and a control class using number cards. Data were collected through learning interest questionnaires, observation, and documentation, then analyzed using the Mann-Whitney U test. The findings revealed a significant difference in students’ learning interest between the two groups, with a significance value of 0.009 < 0.05. Wordwall media was found to be more effective in increasing students’ interest in mathematics learning due to its interactive, game-based, and engaging learning activities. Keywords: Elementary school students, learning interest, mathematics learning, wordwall.
IMPLEMENTASI KEGIATAN BUSINESS DAY SEBAGAI SARANA PEMBENTUKAN KARAKTER MANDIRI DAN DISIPLIN SISWA MADRASAH IBTIDAIYAH
Character education is an essential component in the learning process at the elementary school level, particularly in developing students' independence and discipline. However, character development in schools is often more focused on cognitive achievement rather than providing practical experiences that support character internalization. This study aims to analyze the implementation of the Business Day program as a medium for developing independent and disciplined character among students at MI Miftahul Ulum Ampeldento, Malang Regency. This research employed a qualitative descriptive approach involving the principal, teachers, and students as research subjects. Data were collected through observation, interviews, and documentation, then analyzed using data reduction, data display, and conclusion drawing techniques. The findings revealed that the Business Day program was systematically integrated into the school's curriculum through structured planning and implementation. Students actively participated in all stages of activities, from preparation and transactions to evaluation using an exchange money system. Furthermore, the program effectively fostered independent character through responsibility and decision-making practices, while discipline was developed through adherence to rules, time management, and responsibility during activities. Supporting factors included school support, teacher guidance, parental involvement, and students’ enthusiasm, whereas differences in students’ abilities and limited implementation time became obstacles in the program execution. Keywords: Business Day, character education, independence character, discipline character, experiential learning.
STRATEGI SEKOLAH DALAM MENUMBUHKAN LITERASI MEMBACA SISWA DI MADRASAH IBTIDAIYAH
Reading literacy is a fundamental skill that plays an important role in supporting students' learning success. However, low reading literacy remains a challenge faced by many elementary educational institutions. This study aimed to describe school strategies in fostering students' reading literacy, identify the supporting and inhibiting factors in their implementation, and analyze the impact of these strategies on students at Madrasah Ibtidaiyah Nahdlatul Ulama Polowijen. This study employed a qualitative approach with a case study design. Data were collected through observations, interviews, and documentation involving the principal, vice principal for curriculum affairs, teachers, library staff, and students. Data were analyzed using the interactive model of Miles, Huberman, consisting of data collection, data condensation, data display, and conclusion drawing. The findings revealed that the school's strategies for fostering reading literacy included reading habituation before learning activities, literacy-based assignments, literacy-based learning through shared reading, discussions and presentations, the active role of teachers in guiding reading activities, structured school library programs, and collaboration with the Malang City Library. Supporting factors included the availability of a well-equipped library and reading corners, adequate learning media, supportive school policies, and parental involvement. Meanwhile, the inhibiting factors were students' lack of discipline in returning library books, low concentration during learning activities, and differences in reading abilities among students. These strategies positively impacted students by improving reading comprehension, reading interest, learning participation, self-confidence, and academic achievement. Therefore, the strategies implemented by the school have successfully fostered a positive and sustainable reading literacy culture. Keywords: Madrasah Ibtidaiyah, reading literacy , school strategy.
STRATEGI SEKOLAH DALAM MENINGKATKAN KEPEDULIAN LINGKUNGAN SISWA DI MADRASAH IBTIDAIYAH
This study aims to analyze the school strategies in improving students’ environmental awareness at Madrasah Ibtidaiyah Khadijah Malang. Environmental awareness is an important character value that needs to be developed from an early age to foster students’ responsibility toward environmental sustainability. This research employed a qualitative approach with a case study design. Data were collected through observations, interviews, and documentation involving the principal, vice principal of curriculum, teachers, environmental program coordinator, and students. The findings reveal that the school implements several strategies, including habituation of clean and environmentally friendly behavior, implementation of the Adiwiyata program through clean-up activities and greening programs, integration of environmental education into classroom learning, establishment of Adiwiyata student cadres and working groups, utilization of a vertical garden as an environmental learning laboratory, and management of the Tasrikh waste bank program. The implementation of these strategies is supported by the commitment of school stakeholders, parental involvement, and adequate facilities, although challenges remain in student discipline, maintenance costs, and human resource availability. The study also shows positive impacts, including increased environmental awareness, the development of clean living habits, the establishment of an environmentally conscious school culture, a cleaner and greener school environment, and achievements in environmental programs through the Adiwiyata Award. Keywords: Environmental awareness, environmental education, school strategy.
MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT BERBANTUAN QUIZIZZ DAN PENGARUHNYA TERHADAP MOTIVASI BELAJAR MATEMATIKA SISWA SEKOLAH DASAR
A This study was conducted to address the need for innovative learning strategies that can enhance students’ motivation in mathematics learning at the elementary school level. While previous studies have examined the effectiveness of the Teams Games Tournament (TGT) model and Quizizz separately, limited research has investigated the integration of TGT with Quizizz to improve learning motivation. Therefore, this study aimed to describe the level of mathematics learning motivation of fifth-grade students after the implementation of the TGT learning model assisted by Quizizz and to determine its effect on students’ learning motivation. This research employed a quantitative approach using a quasi-experimental design with a pretest-posttest control group design. The participants consisted of 44 fifth-grade students of SD Islam Bani Hasyim Singosari Malang, divided into an experimental class and a control class, each consisting of 22 students. Data were collected through a learning motivation questionnaire and analyzed using descriptive statistics and an Independent Sample T-Test. The results revealed that the experimental class achieved a post-questionnaire mean score of 97.14, categorized as very high motivation. Furthermore, the hypothesis test showed a significance value of 0.029 (< 0.05), indicating that the TGT learning model assisted by Quizizz had a significant effect on students’ mathematics learning motivation. These findings suggest that integrating cooperative learning with gamified assessment can effectively enhance students’ learning motivation in mathematics. Keywords: Cooperative learning, learning motivation, mathematics learning, quizizz paper mode, teams games tournament.
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PERAN GURU DALAM MEMOTIVASI BELAJAR AL-QUR’AN SISWA DI SEKOLAH RENDAH ISLAM MADRASAH UTHMANIAH ABIM MALAYSIA
Teacher motivation plays a crucial role in boosting student enthusiasm for learning the Qur'an, particularly at the primary school level. This study aims to describe the strategies teachers employ to motivate students to learn the Qur'an, identify the teachers' roles in fostering student learning motivation, and examine the challenges faced during the learning process at Madrasah Uthmaniah ABIM Islamic Primary School, Malaysia. The study employs a qualitative approach with a case study design. The research subjects consist of the Head of the Qur'an Department and Qur'an teachers at the school. Data were collected through interviews, observations, and documentation. Data analysis was conducted using the Miles and Huberman interactive model, comprising data reduction, data display, and conclusion drawing. Data validity was ensured through source and technique triangulation. The findings indicate that: (1) teachers implement strategies such as storytelling regarding the meanings of Qur'anic verses, applying tarbiah (educational nurturing) and tadarruj (gradual progression) approaches, and creating an enjoyable learning environment; (2) teachers fulfill various roles as motivators, murabbi (educators/mentors), facilitators, spiritual guides, and partners in developing students' motivation and love for the Qur'an; and (3) key challenges include disparities in students' Qur'an reading abilities, varying family backgrounds, and limited instructional time. Therefore, effective teacher roles combined with appropriate motivational strategies contribute significantly to enhancing student motivation to learn the Qur'an. Keywords: Islamic elementary school, learning motivation, qur'anic learning, teacher's role.
PERAN GURU SEBAGAI MUROBBI DALAM PEMBENTUKAN KARAKTER SOSIAL EMOSIONAL SISWA DI SEKOLAH RENDAH ISLAM MADRASAH UTHMANIAH ABIM MALAYSIA
The role of teachers as murobbi in Islamic education extends beyond knowledge transmission to nurturing students' spiritual, moral, social, and emotional development. This study aimed to describe (1) the strategies employed by teachers as murobbi in developing students' social-emotional character and (2) the role of teachers as murobbi in classroom learning at Sekolah Rendah Islam Madrasah Uthmaniah ABIM Malaysia. This research employed a qualitative approach with a phenomenological design. Data were collected through observation, in-depth interviews, and documentation involving the principal, teachers, and students. Data were analyzed through data condensation, data display, and conclusion drawing, while credibility was ensured through source and technique triangulation. The findings revealed that teachers implemented social-emotional character development through experiential and collaborative learning, exemplary conduct (qudwah hasanah), habituation of positive behaviour (riyadah al-nafs), the use of moral stories and advice, and social-emotional guidance. Furthermore, teachers performed their roles as facilitators, moral guides, conflict mediators, psychological supporters, and integrators of Islamic values in classroom learning. These findings indicate that the implementation of the murobbi concept contributes to the holistic development of students' social-emotional character through the integration of intellectual, spiritual, social, and emotional dimensions within the learning process. Keywords: Character education, elementary school, Islamic education, murobbi, social-emotional character.
STRATEGI GURU DALAM PENGAJARAN JAWI (PEGON) PADA SISWA TAHUN 1 DI MADRASAH UTHMANIAH ABIM MALAYSIA
This study aims to describe the teacher’s strategies in teaching Jawi (Pegon) to firstgrade students at Madrasah Uthmaniah ABIM Malaysia and to identify the implementation outcomes of these strategies in improving students’ basic literacy skills. The study employed a qualitative approach with a case study design. Data were collected through observation, interviews, and documentation involving the teacher and first-grade students as research participants. Data analysis was conducted using the interactive model of Miles, Huberman, and Saldaña, including data collection, data condensation, data display, and conclusion drawing, while data validity was ensured through source triangulation and technique triangulation. The findings indicate that the teacher implements differentiated and step-by-step learning strategies, starting from recognizing Jawi letters, combining letters into syllables, and progressing to reading and writing simple words, supported by the use of visual and audio learning media such as letter cards, posters, worksheets, educational songs, and writing demonstrations, as well as various teaching methods including guided reading, question and answer sessions, educational games, and group activities. The results show that the implementation of these strategies positively impacts students’ ability to recognize, read, and write Jawi (Pegon), as well as increases their motivation, participation, and self-confidence in learning activities, although some students still require additional guidance due to differences in initial abilities; overall, the strategies contribute significantly to improving students’ early literacy skills and creating meaningful and interactive learning experiences. Keywords: Teacher strategies, Jawi (Pegon), learning implementation, first-grade students, qualitative study.
MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) BERBANTUAN WAYGROUND DAN PENGARUHNYA TERHADAP HASIL BELAJAR MATEMATIKA SISWA MADRASAH IBTIDAIYAH
This study addresses the problem of low mathematics learning outcomes among third-grade students, characterized by limited conceptual understanding, low learning engagement, and minimal classroom participation. The research investigates whether the Contextual Teaching and Learning (CTL) model assisted by Wayground can significantly improve students’ mathematics achievement compared to conventional instruction. Employing a quantitative approach with a non-equivalent control group design, the study involved two intact classes at MI Khadijah, Malang City: Class 3A as the experimental group receiving CTL assisted by Wayground and Class 3C as the control group receiving conventional learning. Data were analyzed using normality and homogeneity tests, followed by hypothesis testing with the Mann–Whitney U test. The findings revealed that the experimental group achieved a higher mean score (75) than the control group (66). Statistical analysis showed a significant difference between the two groups (p = 0.017 < 0.05), indicating that the CTL model assisted by Wayground positively affected students’ mathematics learning outcomes. The calculated effect size was 0.312, which falls within the moderate category, demonstrating that integrating CTL with Wayground contributes meaningfully to improving mathematics achievement among third-grade students. The effectiveness of the CTL model assisted by Wayground can be explained through its emphasis on meaningful and contextual learning experiences. operations more concretely and reduce passive learning behavior commonly found in conventional classrooms. Keywords: Contextual Teaching and Learning, Wayground, Mathematics Learning Outcomes.
PENGEMBANGAN EDUGAME PETA PETUALANGAN MATEMATIKA BERBASIS PERMAINAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR
Low mathematics learning outcomes in fraction topics remain a challenge due to teacher-centered instruction and the limited use of interactive and engaging learning media. This study aimed to develop the Adventure Map Mathematics Edugame and evaluate its feasibility, students' responses, and effectiveness in improving the mathematics learning outcomes of fourth-grade students at SDN 5 Ampelgading. This study employed a Research and Development (R&D) approach using the ADDIE model, consisting of the Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects included material experts, media experts, and fourth-grade students. Data were collected through observations, interviews, questionnaires, documentation, and learning achievement tests and were analyzed using descriptive statistics and a paired sample t-test. The findings indicated that the developed media was highly feasible, with a material expert validation score of 94.55% and a media expert validation result in the highly feasible category. Students' responses indicated that the media was highly positive, with scores of 88.40% in the small-group trial and 84.53% in the large-group trial. The paired sample t-test yielded a significance value of 1.46274 × 10⁻¹⁹ (p < 0.05), indicating a significant improvement in students' mathematics learning outcomes after using the developed media. Keywords: Edugame, elementary school, game-based learning, mathematics learning media.
PENGEMBANGAN MEDIA BOARD GAME BERBASIS SINTAKSIS ‘ULAR TANGGA S-P-O-K’ UNTUK MELATIH KEMAMPUAN MENULIS KALIMAT SEDERHANA PADA MATA PELAJARAN BAHASA INDONESIA DI MADRASAH IBTIDAIYAH
Writing simple sentences is a fundamental language skill that elementary school students need to master as the foundation for developing broader literacy competencies. However, observations conducted at MI Miftahul Ulum Ampeldento revealed that second-grade students experienced difficulties in constructing simple sentences based on the Subject–Predicate–Object–Adverbial (S-P-O-K) pattern due to limited vocabulary, inadequate understanding of sentence structure, and the lack of interactive learning media. Previous studies have demonstrated that educational games can improve students’ motivation and learning outcomes; nevertheless, the development of syntax-based board games specifically designed to train simple sentence writing skills remains limited. Therefore, this study aimed to develop the S-P-O-K Snake and Ladder Board Game as an interactive learning medium to improve students’ ability to compose simple sentences. This research employed the Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The developed product was validated by material and media experts before being implemented with second-grade students. The findings indicate that the developed board game is valid, practical, and effective in enhancing students’ ability to construct simple sentences, while also increasing learning motivation, participation, and engagement during Indonesian language learning. Keywords: learning media, board game, syntax S-P-O-K, writing skills, simple sentences.
IMPLEMENTASI PROGRAM ADIWIYATA DALAM MENUMBUHKAN SIKAP PEDULI LINGKUNGAN SISWA DI MADRASAH IBTIDAIYAH
This study aimed to describe the planning, implementation, and outcomes of the Adiwiyata Program in fostering students’ environmental care attitudes at MIN 1 Malang City. A qualitative case study design was employed. Data were collected through interviews, observations, and documentation involving the principal, the Adiwiyata Program coordinator, teachers, and students. Data were analyzed using the Miles and Huberman interactive model, while data validity was ensured through triangulation, member checking, and persistent observation. The findings show that the Adiwiyata Program was systematically planned through the establishment of Adiwiyata cadres, the preparation of work programs aligned with the madrasah’s vision and mission, and coordination among school stakeholders. The program was implemented through environmental care activities, including waste sorting education, classroom cleaning duties, greening programs, community service, and collective litter-picking activities. These activities fostered positive changes in students’ environmental care attitudes, as reflected in proper waste disposal habits, the ability to sort waste correctly, increased environmental awareness, mutual responsibility among students, and the creation of a cleaner and more comfortable school environment. The study concludes that the Adiwiyata Program is effective in strengthening students’ environmental care character through continuous habituation. Keywords: Adiwiyata program, environmental care attitude, madrasah ibtidaiyah.
PENERAPAN MEDIA PEMBELAJARAN MATHIGON PADA PEMBELAJARAN MATEMATIKA MATERI PECAHAN DI MADRASAH IBTIDAIYAH
This research is motivated by the significant challenges faced by elementary school students in understanding abstract mathematical concepts, particularly fractions. In MIN 1 Malang City, it was found that mathematics learning is often considered difficult and boring. In response to these challenges, this study explores the use of interactive digital learning media, namely Mathigon, which is designed to visualize mathematical concepts concretely. The main objective of this study is to describe in depth the planning, implementation, and results of the application of Mathigon media in mathematics learning on fractions for fifth-grade students at MIN 1 Malang City. Keywords: Mathigon Media, Mathematics Learning, Fractions
Rizka Safira Maulidyah Imro’atus Sa’adah
PENGEMBANGAN E-LKPD BERBASIS WIZER.ME UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA DI SEKOLAH DASAR
This study was conducted in response to the low mathematics learning outcomes of fourth-grade students on number pattern material due to the limited use of interactive learning media in the classroom. The research aimed to develop a Wizer.me-based Electronic Student Worksheet (E-LKPD) and determine its validity, practicality, and effectiveness in improving students' mathematics learning outcomes at SDN 1 Purwosekar. This research employed the Research and Development (R&D) approach using the ADDIE model, consisting of the Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects were 13 fourth-grade students. Data were collected through expert validation sheets, teacher and student response questionnaires, and pre-test and post-test instruments. The findings indicated that the developed E-LKPD was highly valid, with material and media validation scores of 94.55% and 90.91%, respectively. The product was also highly practical, as evidenced by teacher and student response scores of 97.78% and 96.92%. Furthermore, the paired sample t-test revealed a significant improvement in students' learning outcomes, with the mean score increasing from 60.38 on the pre-test to 84.62 on the post-test (p < 0.001). Therefore, the Wizer.me-based E-LKPD is valid, practical, and effective in improving fourth-grade students' mathematics learning outcomes on number pattern material. Keywords: ADDIE Model; E-LKPD; Mathematics Learning Outcomes; Number Patterns; Wizer.me.
IMPLEMENTASI MODEL PEMBELAJARAN PROJECT BASED LEARNING (PJBL) PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI MADRASAH IBTIDAIYAH
This study aims to describe the implementation of the Project Based Learning (PjBL) model in Pancasila Education learning for fifth-grade students at Madrasah Ibtidaiyah Nahdlatul Ulama Maudlu'ul Ulum. The study employed a qualitative approach with a case study design. Data were collected through observation, interviews, and documentation involving the principal, fifth-grade teacher, and students as research participants. Data analysis was conducted using the interactive model of Miles, Huberman, and Saldaña, including data collection, data condensation, data display, and conclusion drawing. Data validity was ensured through source triangulation and technique triangulation. The findings indicate that the implementation of Project Based Learning consists of three stages: planning, implementation, and learning outcomes. The planning stage includes preparing teaching modules, project-based worksheets, learning media, and assessment instruments. The implementation stage involves project introduction, group formation, project completion, teacher facilitation, presentation, and reflection. The results show that PjBL positively impacts students' understanding of Pancasila Education concepts, collaboration skills, responsibility, discipline, creativity, communication skills, and self-confidence. Therefore, Project Based Learning is considered an effective learning model for creating meaningful and student-centered learning experiences. Keywords: Project Based Learning, Pancasila Education, Learning Implementation, Elementary Education.
PENGEMBANGAN MEDIA PEMBELAJARAN GAME PUZZLE SAMBUNG AYAT PADA MATA PELAJARAN AL-QUR'AN HADITS DI MADRASAH IBTIDAIYAH
The learning process of Al-Qur'an Hadith at Madrasah Ibtidaiyah is still dominated by memorization and lecture methods, resulting in low student engagement and learning outcomes. Therefore, innovative instructional media are needed to create an interactive and meaningful learning experience. This study aimed to develop a Puzzle Connecting Verses learning media for Al-Qur'an Hadith subjects in Grade III at MINU Maudlu'ul Ulum Blimbing, determine its validity and practicality, and evaluate its effectiveness in improving students' learning outcomes. This research employed the Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through observation, interviews, questionnaires, documentation, and pre-test and post-test assessments. The developed product was validated by material and media experts before being implemented in classroom learning. The findings revealed that the Puzzle Connecting Verses media met the criteria of being highly valid based on expert validation, highly practical according to teacher and student responses, and effective in improving learning outcomes. Students' average score increased from 52.85 in the pre-test to 81.07 in the post-test. These findings indicate that the developed learning media effectively enhances students' motivation, participation, and understanding of Al-Qur'an Hadith learning materials. Therefore, the Puzzle Connecting Verses media is feasible for use as an innovative learning medium in Madrasah Ibtidaiyah. Keywords: ADDIE Model, Al-Qur'an Hadith, Learning Media, Puzzle Connecting Verses, Research and Development.
STRATEGI SEKOLAH DALAM PENGUATAN KARAKTER RELIGIUS SISWA DI SEKOLAH DASAR
Religious character is one of the important values that need to be instilled since elementary school age to form students with noble character and able to apply religious values in everyday life. This study aims to describe the school's strategy in strengthening students' religious character, identify supporting and inhibiting factors in its implementation, and analyze the impact of the strategy on students at Mohammad Hatta Islamic Elementary School, Malang. This study uses a qualitative approach with a case study type. Data were collected through observation, interviews, and documentation involving the principal, vice principal for student affairs, religious coordinator, teachers, and students. Data were analyzed using the Miles, Huberman interactive model, which consists of data collection, data condensation, data presentation, and conclusion drawing. The results of the study indicate that the strategy for strengthening religious character is carried out through various religious habituation programs, such as the 5S culture (smile, greeting, greeting, politeness, courtesy), reading Juz Amma and morning dhikr, congregational Dhuha and Dhuhur prayers, learning the Qur'an using the Wafa method, infaq, Fiqhun Nisa' and Fiqhun Rijal, the Mobile Tadarus (Darling) program, Halimul Madrasah and the commemoration of Islamic holidays (PHBI). Supporting factors include the commitment of all school members, parental support, adequate facilities and infrastructure, and a religious school culture. Inhibiting factors include differences in parenting patterns, the influence of the environment outside the school and technological developments. This strategy has a positive impact on improving students' worship habits, discipline, responsibility, ability to read the Qur'an, social awareness, and religious understanding. Thus, the strategy implemented by the school has succeeded in forming students' religious character in a sustainable manner through positive habits and school culture. Keywords: School Strategy, Religious Character, Religious Habits, Islamic Elementary School.
PELAKSANAAN KEGIATAN PRAMUKA DALAM MEMBENTUK PENGALAMAN SOSIAL DAN KERJA SAMA PESERTA DIDIK DI MADRASAH IBTIDAIYAH
Scouting activities play an important role as extracurricular programs that provide students with opportunities to develop social experiences and cooperative skills through direct participation in group-based activities. However, the implementation of scouting activities in fostering students' social experiences and teamwork has not been widely explored, particularly in Islamic elementary schools. This study aims to describe the implementation of scouting activities in shaping students' social experiences and teamwork at MINU Maudlu'ul Ulum Blimbing Malang. The study employed a qualitative research approach with a case study design. The research subjects consisted of the principal, the scouting instructor, and students who actively participated in scouting activities. Data were collected through participant observation, semi-structured interviews, and documentation. Data analysis followed the interactive model of Miles, Huberman, and Saldana, including data condensation, data display, and conclusion drawing. The validity of the data was ensured through source triangulation and technique triangulation. The findings reveal that the implementation of scouting activities is carried out systematically through opening, core, and closing sessions. During the core activities, students engage in various collaborative tasks, including marching drills, team games, knot-tying practice, group discussions, and scouting challenges, which encourage active communication, task sharing, mutual assistance, and collective decision-making. The scouting instructor serves as a facilitator by guiding students and creating meaningful learning experiences through direct practice. These activities contribute to the development of students' social experiences by enhancing communication skills, responsibility, empathy, self-confidence, and teamwork. Therefore, well-implemented scouting activities provide meaningful experiential learning that supports the development of students' social competence. Keywords: Scout Activities, Social Experience, Teamwork, Elementary Students.
KREATIVITAS GURU DALAM PEMANFAATAN MEDIA PEMBELAJARAN DIGITAL DI MADRASAH IBTIDAIYAH
Digital technology has evolved quickly and reshaped many aspects of education, pushing teachers toward more creative use of digital learning tools in order to make classroom instruction more effective. This research set out to identify what kinds of digital media teachers rely on, to describe the various ways their creativity shows up when they bring digital media into lessons, and to uncover what helps or hinders that creativity at MI Nurul Ulum Arjosari. A qualitative case study design was applied. Three homeroom teachers from Grade 2A, 3A, and 4A served as the main informants, supported by the school principal and several students. Observation, interviews, and documentation were the primary data gathering techniques, and the data were processed following Miles, Huberman, and Saldana's interactive model, covering collection, condensation, display, and conclusion drawing. Findings indicate that teachers draw on a range of digital tools YouTube clips, PowerPoint slides, Canva, Quizizz, and Wordwall with PowerPoint standing out as the medium used most often. Their creativity appears in four main ways: planning media use systematically, tailoring media to students' characteristics, reshaping or adapting existing media, and pairing digital tools with active teaching methods. Factors that encourage this creativity include adequate facilities and infrastructure, IT related training, teachers' own motivation, and encouraging responses from students, whereas limited time, technical glitches with equipment, and gaps in teachers' digital skills tend to hold it back. Keywords: Teacher Creativity, Digital Learning Media, Islamic Elementary School.
STRATEGI PEMBELAJARAN TAHFIZH DALAM MENUMBUHKAN CINTA AL-QUR’AN DI MADRASAH IBTIDAIYAH
This study aims to describe the learning strategy of memorizing the Qur'an and the efforts of teachers in fostering a love of the Qur'an in students at MI Tahfizh Baitur Rohman, Malang Regency. The study used a qualitative approach with a case study research type. Data were obtained through observation, interviews, and documentation. Data analysis was carried out through data reduction, data presentation, and drawing conclusions. The results of the study indicate that the learning strategy of memorizing the Qur'an was implemented through the application of the Qiroaty method, grouping tahfizh classes based on student abilities, memorization (talaqqi) activities, istimror, questions and answers, connecting verses, muroja'ah consistently, and periodic evaluations. The efforts of teachers in fostering a love of the Qur'an were carried out through the habit of reading the Qur'an in a classical manner, creating a comfortable and enjoyable learning atmosphere, providing motivation, and providing awards and reinforcement (rewards). These strategies and efforts have been proven to support improving the quality of memorization and fostering students' closeness to the Qur'an.This study aims to examine the implementation of the Project Based Learning experiment to demonstrate the concept of changes in the state of matter. The results show that Project Based Learning encourages active participation and supports the development of students’ critical thinking skills, as reflected in their ability to observe, analyze experimental results, and draw conclusions based on their findings. Keywords: Learning Strategy, Tahfizh Al-Quran, Love of Al-Quran.
PERAN GURU DALAM MENGEMBANGKAN KETERAMPILAN KERJA SAMA MELALUI PEMBELAJARAN IPAS DI MADRASAH IBTIDAIYAH
Education is an important tool for developing student skills, including collaboration skills, which are essential for 21st-century social skills. Learning Natural and Social Sciences (IPAS) provides students with opportunities to engage in various collaborative activities that foster collaboration skills through discussions, problem solving, and group work. This study aims to describe the implementation of IPAS learning in developing students' collaboration skills and to analyze the role of teachers in fostering collaboration skills through IPAS learning in fifth grade students at MI Miftahul Ulum Karangploso, Malang Regency. This research employed a qualitative approach with a case study approach. Data sources consisted of primary and secondary data collected through observation, interviews, and documentation. Data analysis was conducted through data condensation, data presentation, and conclusion drawing. The results indicate that the implementation of IPAS learning in developing collaboration skills involves three stages: planning, implementation, and evaluation. During the planning stage, teachers integrated the value of collaboration into the In Depth Learning Plan (ILP), implemented the Problem Based Learning (PBL) model and cooperative learning methods, and formed heterogeneous learning groups. During the implementation phase, students actively engage in group discussions, complete assignments collaboratively, and engage in contextual learning. The evaluation phase involves assessing the process and outcomes using a rubric containing indicators of responsibility, active participation, and mutual assistance. Teachers play a strategic role as facilitators, motivators, classroom controllers and managers, evaluators, and mentors. Keywords: Teacher Role, collaboration skills, Science Learning.
PROBLEMATIKA SEKOLAH DALAM PENGUATAN KARAKTER SISWA DI SEKOLAH DASAR
This study aims to describe the practice of the character education reinforcement, the problems faced by the school, and the effort made by the school to overcome these problems at SD Rajawali, an elementary school located in a plantation area in South Kalimantan. This study used a qualitative approach with a case study design. Data were obtained trough observation, interviews, and documentation involving the school principal, teachers, parents, and students. Data analysis was conducted using the interactive model of Miles, Huberman, and Saldaña, including data collection, data condensation, data display, and conclusion drawing. Data validity was tested through source triangulation and technique triangulation. The results show that character education reinforcement at SD Rajawali is carried out through the habituation of religious activities, teacher role modeling, enforcement of school rules, and the integration of character values into the learning process. The problems faced by the school include suboptimal character habituation within the family environment, low discipline and responsibility among some students, and the influence of gadget use on students' behavior and social interaction. The efforts made by the school to overcome these problems include gradual guidance for students who violate school rules, strengthening communication and collaboration with parents, and utilizing support from the surrounding school environment and the plantation company. Character education reinforcement at SD Rajawali therefore requires synergy among the school, family, and surrounding environment so that students' character development can take place in a sustainable manner. Keywords: School Problems, Character Education Reinforcement, Elementary School
PENGARUH METODE PERMAINAN TEKI TEKI BILANGAN TERHADAP MOTIVASI BELAJAR MATEMATIKA SISWA DI MADRASAH IBTIDAIYAH
This study aimed to examine the effect of the Number Puzzle Game method on the mathematics learning motivation of second-grade students at MI Nurul Ulum Arjosari. This research employed a quantitative approach using a quasi-experimental design with a Nonequivalent Control Group Design. The participants consisted of 53 second-grade students who were divided into an experimental class and a control class. Data were collected through learning motivation questionnaires, observation, and documentation, and analyzed using validity, reliability, normality, homogeneity, and paired sample t-tests with the assistance of SPSS. The results showed that the data were normally distributed and homogeneous. The hypothesis test yielded a significance value of 0.000 (p < 0.05), indicating that the Number Puzzle Game method had a significant effect on students' mathematics learning motivation. The mean motivation score increased from 65.11 in the pretest to 80.08 in the posttest. Therefore, the Number Puzzle Game method is effective in enhancing students' mathematics learning motivation by creating a more engaging, interactive, and enjoyable learning environment. Keywords: Number Puzzle Game, Mathematics Learning Motivation, Elementary School Students, Quasi-Experimental Research.
MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) BERBASIS MEDIA DIGITAL DAN PENGARUHNYA TERHADAP HASIL BELAJAR BAHASA INDONESIA SISWA MADRASAH IBTIDAIYAH
This study focuses on the impact of the digital media-based Team Games Tournament (TGT) cooperative learning model on the Indonesian language learning achievement of third-grade students at MI Al Hidayah in Malang Regency. A quantitative approach with a quasi-experimental design specifically the Nonequivalent Control Group Design was employed. The sample was selected using a total sampling technique involving all third-grade students, with Class III-A serving as the experimental group and Class III-B as the control group. Data collection was conducted through tests and documentation. Data analysis utilized descriptive and inferential statistics, including normality tests, homogeneity tests, and an Independent Samples t-test, supported by IBM SPSS Statistics version 25. The results indicate that the average learning score in the experimental class was 76.33, which was higher than the control class's average of 63.50. Hypothesis testing yielded a significance value of 0.009 (p < 0.05), demonstrating a significant effect of the digital media-based TGT model on students' Indonesian language learning achievement. An effect size (Cohen's d) of 0.70 indicates a moderate impact. The use of the digital media-based TGT model implemented via Kahoot successfully enhanced student engagement, motivation, collaboration, and participation during the learning process, thereby contributing to improved learning outcomes. Therefore, the digital media-based Team Games Tournament (TGT) cooperative learning model represents an innovative and effective option for improving Indonesian language learning achievement at the elementary school level. Keywords: Team Games Tournament (TGT), digital media, Indonesian language learning.
PENGARUH SELF-EFFICACY DAN MATH ANXIETY TERHADAP MOTIVASI BELAJAR MATEMATIKA SISWA DI MADRASAH IBTIDAIYAH
Mathematics learning motivation is an important factor in supporting students’ learning success and may be influenced by psychological factors such as self-efficacy and math anxiety. This study aimed to examine the effects of self-efficacy on mathematics learning motivation, the effect of low math anxiety on mathematics learning motivation, and the simultaneous effects of both variables among students at MI Nurul Ulum Arjosari. This quantitative correlational study involved 100 fourth- and fifth-grade students selected through purposive sampling. Data were collected using validated and reliable questionnaires measuring self-efficacy, math anxiety, and mathematics learning motivation. Data were analyzed using descriptive statistics, assumption tests, multiple linear regression, and quadratic regression. The results showed that self-efficacy had a significant positive effect on mathematics learning motivation (t = 3.358; p = 0.001). Low math anxiety was significant in the linear regression model (t = 4.316; p < 0.001), but was not significant in the quadratic model (p = 0.301), while the quadratic component was also not significant (p = 0.694). Simultaneously, self-efficacy and low math anxiety significantly affected mathematics learning motivation (F = 20.099; p < 0.001), explaining 29.3% of its variance. Keywords: self-efficacy; mathematics anxiety; learning motivation; mathematics learning; elementary school students.
IMPLEMENTASI PENDEKATAN COMMUNICATIVE LANGUAGE TEACHING (CLT) DALAM MENGEMBANGKAN CONVERSATION SKILLS PESERTA DIDIK PADA PEMBELAJARAN BAHASA INGGRIS DI MADRASAH IBTIDAIYAH
This study was motivated by the low conversation skills of students in the English language class in Grade V at MIA 06 Toyomarto. Students face limited vocabulary, pronunciation difficulties, lack of confidence, and are not yet accustomed to communicating in English. This study aims to describe the planning, implementation, and results of the CLT approach in developing students’ conversation skills in English language learning. This study employs a qualitative approach using a case study design. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman model. The results showed that lesson planning involved conducting a diagnostic analysis of the students and developing appropriate teaching modules. The implementation of the lessons incorporated pair work, role-playing, and drilling, with the teacher acting as a facilitator. The results of implementing the CLT method showed improvements in students’ vocabulary, grammar, pronunciation, fluency, intonation, self-confidence, communication skills, and active participation in English language learning. Keywords: CLT approach, conversation skills, english learning.
PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA "FACTO BOARD" UNTUK MENINGKATKAN PEMAHAMAN KONSEP FAKTA DAN OPINI SISWA MADRASAH IBTIDAIYAH
This study aimed to develop the Facto Board Snake and Ladder learning media and evaluate its validity, practicality, attractiveness, and effectiveness in improving third-grade students' understanding of factual and opinion statements at MI NU Maudlu'ul Ulum Blimbing. The study employed a Research and Development (R&D) approach using the ADDIE model involving 53 third-grade students. Data were collected through interviews, documentation, expert validation, teacher and student response questionnaires, and a one-group pretest-posttest design. Data analysis included descriptive percentage analysis, the Kolmogorov–Smirnov normality test, the Wilcoxon Signed Rank Test, and the N-Gain test using IBM SPSS Statistics version 27. The results showed that the media was highly feasible, with validation scores of 95% from the content expert and 88% from the media expert. The teacher's response reached 80% (practical), while students' responses reached 85.16% (highly attractive). Students' mean scores increased from 67.77 on the pretest to 87.28 on the posttest. Because the data were not normally distributed, hypothesis testing was conducted using the Wilcoxon Signed Rank Test, which revealed a significant difference between pretest and posttest scores (Asymp. Sig. (2-tailed) < 0.001). Furthermore, the average N-Gain score was 0.6342, indicating a moderate improvement. Keywords: Learning media, ADDIE model, snake and ladder game, concept understanding, facts and opinions.
STRATEGI PROGRAM SMART ENGLISH UNTUK MELATIH PRONOUNCE VOCABULARIES SISWA SEKOLAH DASAR
The purpose of this study is to provide an in-depth description of the planning, implementation, and outcomes of the Smart English Program for second-grade students at Brawijaya Smart School Elementary School, Malang. This study employed a descriptive qualitative approach, with data collection methods including observations and in-depth interviews with the principal, program coordinator, teachers, and students. Planning indicate that the Smart English Program was systematically designed based on an evaluation of bilingual class programs, which were deemed ineffective. was realized through the development of Smart English Modules to align material with the students' developmental levels. Implementation ran routinely Monday through Thursday for 15 minutes before the main lesson, through four stages: Read and Listen, Vocabulary and Translation, Structure, and Practice. Teachers employ listening and repeat, drilling, and direct correction, fully supported by school policies, facilities, and an annual Smart English Show. The Smart English Program positive impact on the development of students' pronunciation and increased confidence and increased vocabulary acquisition. Evaluation evaluated continuously five key indicators established by the school, which assess not only learning outcomes also program implementation and active student engagement. Collaboration between school stakeholders is a key factor in the program's success and sustainability. Keywords: Smart english program, pronounce, vocabularies, elementary school.
IMPLEMENTASI PROGRAM BIMBINGAN MEMBACA PADA SISWA UNTUK MENGATASI KESULITAN MEMBACA KELAS BAWAH DI SEKOLAH DASAR
Reading is a complex skill that must be learned and practiced, especially for elementary school students who are newly introduced to letters, syllables, and words. Many students face difficulties in recognizing letters, pronouncing syllables, and reading simple sentences. Reading enhances intelligence, creativity, and imagination in understanding the meaning of any text. Initial reading instruction focuses on recognizing letters, words, and simple sentences, as well as understanding meaning based on each student’s daily experiences. This study aims to describe the reading guidance program, its implementation, and its results in overcoming reading difficulties among lower-grade students at SD Islam NU Papar, Kediri Regency. This research employed a qualitative approach. Data were collected through interviews, direct observation, and document study, then analyzed through data reduction, data presentation, and conclusion drawing. The findings show: the principal established program objectives and appointed personnel; the coordinator arranged the work program, schedule, and participant lists; reading ability mapping was conducted at the start of the school year; graded reading materials were used; guidance was delivered classically and individually; teachers provided continuous motivation; student progress was recorded on achievement cards; and students practiced regularly to advance their reading levels. This program effectively improved students’ reading skills, learning enthusiasm, self-confidence, and active participation in all learning activities. Keywords: Elementary school, reading guidance, reading difficulties.
PEMANFAATAN PERPUSTAKAAN SEKOLAH DALAM MENDUKUNG BUDAYA LITERASI PESERTA DIDIK KELAS RENDAH DI MIN 1 KOTA MALANG
This studi examines how the school library at MIN 1 Kota Malang is utilized to support the library culture of low-grade students (grades I-III). Literacy is a key twenty-first century competency, yet low-grade students are still at an early stage of learning to read, so they need consistent habituation and guidance. This qualitative case study involved the curriculum vice-principal, one librarian, tree homeroom teachers, and three students, with data gathered through non-participant observation, semi structured interviews, and documentation, an analyzed using the Miles, Humberman, and Saldana interactive model. The findings show that planning is carried out through setting program goals, scheduling library hours integrsted with teaching activities, arraing independent library visits for grade III and above, designing literacy materials suited to each grade, and providing literacy resources and facilities. Implementation includes graded weekly library hours fir grades I and II, varied methods such as read-aloud and storytelling with hand puppets, habituation of reading and borrowing books, collaborationbetween librarians and homeroom teachers, acrive student involvement in literacy events, and an award for thr most active library user. These efforts have increased reading interest, reading and writing fluency, reading comprehension, and students confidence in retelling what they read. Keywords: School library utilization, literacy culture, low-grade students