PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI BERBASIS KONTEKSTUAL UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK MATA PELAJARAN MATEMATIKA KELAS V SEKOLAH DASAR
Abstract
This study aims to develop a Monopoly-style learning medium based on local wisdom for the 5th-grade Mathematics topic of 2D shapes at SD Negeri 1 Jedong Wagir. Development was undertaken because instruction was predominantly reliant on lectures and textbooks, resulting in most students failing to meet the Learning Objective Achievement Criteria (KKTP). The study employed the Research and Development (R&D) method using the ADDIE model, comprising the stages of Analysis, Design, Development, Implementation, and Evaluation. Data were collected through observations, interviews, validation questionnaires, and student response questionnaires, then analyzed using both qualitative and quantitative descriptive methods. The results indicate that the developed medium is suitable for use, achieving a 92% rating from media experts, 100% from subject matter experts, and a 96.43% positive response from students (categorized as "very good"). The medium effectively enhances student interest and understanding by integrating local wisdom from Jedong. The study recommends using this local wisdom-based Monopoly learning medium as an alternative approach to mathematics instruction in elementary schools and suggests further development for other topics and educational levels to improve the quality of learning.
Keywords: contextual, learning results, mathematics, monopoly learning media.
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