PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA "FACTO BOARD" UNTUK MENINGKATKAN PEMAHAMAN KONSEP FAKTA DAN OPINI SISWA MADRASAH IBTIDAIYAH

Afidiah Nur Syafaati, Lia Nur Atiqoh Bela Dina, Bagus Cahyanto

Abstract


This study aimed to develop the Facto Board Snake and Ladder learning media and evaluate its validity, practicality, attractiveness, and effectiveness in improving third-grade students' understanding of factual and opinion statements at MI NU Maudlu'ul Ulum Blimbing. The study employed a Research and Development (R&D) approach using the ADDIE model involving 53 third-grade students. Data were collected through interviews, documentation, expert validation, teacher and student response questionnaires, and a one-group pretest-posttest design. Data analysis included descriptive percentage analysis, the Kolmogorov–Smirnov normality test, the Wilcoxon Signed Rank Test, and the N-Gain test using IBM SPSS Statistics version 27. The results showed that the media was highly feasible, with validation scores of 95% from the content expert and 88% from the media expert. The teacher's response reached 80% (practical), while students' responses reached 85.16% (highly attractive). Students' mean scores increased from 67.77 on the pretest to 87.28 on the posttest. Because the data were not normally distributed, hypothesis testing was conducted using the Wilcoxon Signed Rank Test, which revealed a significant difference between pretest and posttest scores (Asymp. Sig. (2-tailed) < 0.001). Furthermore, the average N-Gain score was 0.6342, indicating a moderate improvement.

 

Keywords: Learning media, ADDIE model, snake and ladder game, concept understanding, facts and opinions.

 


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