PENGEMBANGAN MEDIA PEMBELAJARAN GAME PUZZLE SAMBUNG AYAT PADA MATA PELAJARAN AL-QUR'AN HADITS DI MADRASAH IBTIDAIYAH

Faradia Aviatul Azizah, Muhammad Sulistiono, Mohammad Afifulloh

Abstract


The learning process of Al-Qur'an Hadith at Madrasah Ibtidaiyah is still dominated by memorization and lecture methods, resulting in low student engagement and learning outcomes. Therefore, innovative instructional media are needed to create an interactive and meaningful learning experience. This study aimed to develop a Puzzle Connecting Verses learning media for Al-Qur'an Hadith subjects in Grade III at MINU Maudlu'ul Ulum Blimbing, determine its validity and practicality, and evaluate its effectiveness in improving students' learning outcomes. This research employed the Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through observation, interviews, questionnaires, documentation, and pre-test and post-test assessments. The developed product was validated by material and media experts before being implemented in classroom learning. The findings revealed that the Puzzle Connecting Verses media met the criteria of being highly valid based on expert validation, highly practical according to teacher and student responses, and effective in improving learning outcomes. Students' average score increased from 52.85 in the pre-test to 81.07 in the post-test. These findings indicate that the developed learning media effectively enhances students' motivation, participation, and understanding of Al-Qur'an Hadith learning materials. Therefore, the Puzzle Connecting Verses media is feasible for use as an innovative learning medium in Madrasah Ibtidaiyah.

 

Keywords: ADDIE Model, Al-Qur'an Hadith, Learning Media, Puzzle Connecting Verses, Research and Development.


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