PENGGUNAAN MEDIA QUIZIZZ DALAM PEMBELAJARAN MAHARAH QIROAH SISWA MAN 02 KOTA MALANG
Abstract
Employing technology-based instructional media is among the strategies for enhancing the quality of Arabic language instruction, particularly in reading skill (maharah qira'ah) lessons. Quizizz, a widely adopted game-based learning platform, is capable of fostering a more interactive classroom atmosphere, strengthening motivation, and encouraging students to participate actively throughout the learning process. This study sets out to: (1) portray how Quizizz is applied in maharah qira'ah instruction for students of Madrasah Aliyah Negeri 2 Kota Malang, and (2) identify the factors that support and hinder its implementation. A descriptive qualitative approach was adopted, with data gathered through observation, interviews, and documentation, then examined using an interactive analysis model consisting of data condensation, data display, and conclusion drawing. Data credibility was established through source and technique triangulation. Findings reveal that Quizizz implementation proceeds through planning, execution, and evaluation stages. Its use enhances students' activeness, enthusiasm, motivation, and engagement in comprehending Arabic texts. Furthermore, its automatic scoring and real-time reporting features allow teachers to conduct evaluations more efficiently while giving students instant feedback. Supporting conditions include adequate facilities, internet connectivity, teachers' technological competence, and students' learning motivation, whereas obstacles involve unstable networks, limited devices, and varying levels of students' digital proficiency. Overall, Quizizz proves to be an effective medium for creating maharah qira'ah instruction that is more interactive, innovative, and student-centered.
Keywords: Quizizz, Qira'ah Skills, Learning Media, Arabic Language Learning, Game-Based Learning,Islamic senior high school.
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